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AI Insights · Timothy · January 2022

Top 5 Roguelike Games Performance in Australia Q4 2021

In Q4 2021, the top 5 roguelike games in Australia showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at their metrics.

Top 5 Roguelike Games Performance in Australia Q4 2021

The top 5 roguelike games in Australia during Q4 2021 displayed diverse trends in downloads, revenue, and active user engagement. Here's a detailed look at their performance based on Sensor Tower data.

Clash Quest from Supercell had a fluctuating revenue trend, peaking at approximately $85.5K in mid-November and then decreasing to about $20.9K by the end of December. Weekly downloads started strong at around 45.5K in early November but saw a significant decline to roughly 3.8K at the end of the quarter. Active users mirrored this trend, starting at 32.7K and dropping to 19.6K by December's end.

Hero Squad! by Kwalee Ltd showed a steady decline in revenue, starting at $428 in late September and ending the year at $386. Downloads saw a sharp drop from 4K in late September to around 1.7K by the end of December. Active users followed a similar pattern, decreasing from 7.8K to about 10.7K over the same period.

Hero Wars: Alliance RPG from Nexters Global LTD experienced notable peaks and troughs. Weekly revenue peaked at $91.9K in late October but ended at approximately $58.6K in late December. Downloads fluctuated, starting at 4K in late September, peaking at 7.6K in mid-October, and finishing at 6.8K. Active users showed an upward trend from 14.3K in early October to 16.7K by the end of December.

RAID: Shadow Legends by Plarium Global Ltd had consistent revenue, peaking at $160.4K in late October and ending with $131.9K in the last week of December. Downloads remained relatively stable, starting at 3.1K and ending at 3.6K. Active users were steady, fluctuating slightly around 23K throughout the quarter.

AFK Arena from Lilith Games showed varied performance. Revenue peaked at around $89.9K in late December, while downloads were low but stable, ranging from 1.2K to 1.7K. Active users saw minor fluctuations, starting at 14.7K and ending at 14.3K by the end of the quarter.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022